Computer Science Lesson Plan
Class: 7 - Lesson: 7 Own Story in Scratch

Purpose: To learn to use the programming blocks (motion, looks, basic events, variables, operators and control), to develop creativity in code, and to use simple sequences and loops to create interactive stories.

No. of Classes

One class (teacher's decision).

Material Required

Scratch 3.0.

Prior Knowledge

Students should know:

  • Sprites, backdrops, costumes, variables, operators, conditional statements, loops, events, controls and sensing in Scratch.
  • Exercises
    Teacher Instructions
    1. Teachers should recall variables, operators, broadcasts, etc.
    2. Encourage students to write the algorithm (documentation) of the story first.
    3. Teachers should give one exercise to each group.